Hello, world! I am a Ph.D. student at KAIST Visual MediaLab,
advised by Prof. Junyong Noh.
My research interests lie in computer graphics and character animation, including generation, editing, in-betweening, retargeting, rigging, and all the fun stuff that makes characters move.
Skeleton-aware latent diffusion that incorporates interactions between skeletal joints, motion frames, and textual words for text-driven motion generation and zero-shot editing.
Motion in-betweening for arbitrary characters using video diffusion models fine-tuned with ICAdapt and motion-video mimicking, recuding dependency on character-specific datasets.
Rigging and skinning 3D character meshes by leveraging cross-attention modules and 2D generative priors for robust generalization across diverse skeletal and mesh configurations.
A python library for motion data processing with nice-looking visualization using OpenGL.
It provides several functionalities not only motion-related functions (e.g. forward kinematics) but also auxiliary functions such as rotation conversion, file I/O, visualization with skinned mesh, and more.
Most of my research projects have utilized this library for data processing and visualization.